
A value of 0.01 means no filtering, but leads to increased render times. The higher the value, the more blurred the texture renders and the less render time it takes, and vice versa. Produces results that are closer to the results with disabled filtering but with less AA samples required.įilter Blur – Specifies the filter blur. Sharp mip-map filtering – Sharper and more accurate version of the summed are table filtering. Can be blurry for textures seen at grazing angles.Įlliptical – High quality anisotropic MIP map texture filtering that reduces blurring and aliasing artifacts. Summed are table filtering – Pyramidal MIP map filtering is used to compute the texture color.

Mip-Map filtering – Applies a mip-map filter. No filtering – Does not apply any filtering.

Nearest – The nearest texel from the map is taken, without any interpolation. Filter Type – Specifies the type of filtering to apply to the image.
